hour 17:00 Szkoła Przemysłowa Żeńska, ul. Syrokomli 21
in cident - theatrical-film action within the space of the city of Krakow; the design of a spatial object having a shape of Zeppelin airship. Introduced into the urban tissue forms a movable spatial object while being at the same time a para-screen hosting film projections and mapping, according to the planned scenario.
the authors of the project / Karolina Baniowska / Marek Braun / Paweł Kutwin / Tomasz Westrych / Tomasz Wójcik
hour 19:00 Małopolski Ogród Sztuki, ul. Rajska 12
the opening of the IV International Biennial of Interior Design speech Mrs. President Elżbieta Koterba Vice-President for Development of the City of Krakow private view of an exhibition of the entries / an exhibition on 8 - 13. 03. 2016 presentation of the awarded entries Energy Self/ie Space
Res Extensa - Performance of students from AA School of Architecture London
Res Extensa - Performance of students from AA School of Architecture London Yi-jong gong-gan is a Korean word referring more to the space than to the specific place. It cannot be defined in a tangible way, but it is sensible. It is a space of mediation, without clearly outlined barriers between one and another state. This concept in some way will question our perception and identity. By discovering its layer it reveals its elusiveness and fluidity. Like the presence, interactions and people are shaping our personality, beliefs, and expectations; Yi-jong gong-gan reveals the fact that we are entangled in a continuously changing physical, virtual and social frame. MOS Atrium is just such a space. Questioning and filtering an external and internal being, the space in between. A group of students from the Architectural Association Interprofessional Studio (AAIS) engages different media and means of expression to create a spatial installation. Showing its metaphorical character, they try to interpret the theme of this year's Biennial. The performance engages a four-dimensional structure, which activates the space and transforms it to the liquid organism. The free-standing structure encourages the guests to interact and experience.
the authors of the project / Justyna Choli / Argyris Angeli / Kyriaki Nasioula / Menglan Wu / Suh-in Park the dancers - dancers from New Movement Collective / Margaret Dierzon / Joseph Walkling
hour 11:00 - 17:00
international academic conference / part I
Energy in shaping of architectural interiors
Magdalena Celadyn, Faculty of Interior Design, Jan Matejko Academy of Fine Arts in Kraków
Form follows fun: The workspace as a playground
Adam Dzidowski, Faculty of Computer Science and Management, Wroclaw University of Technology
3d Modeling for 3d printing and virtual reality, useful applications for art and interior design
Giampiero Moioli, Academy of Fine Arts of Brera, Milano, Italy
Aesthetic empathy in Design
Aleksandra Santoemma, Academy of Fine Arts of Brera, Milano, Italy
Sustainable Architecture in Japan
Tsutomu Nozaki, Aichi Shukutoku University in Nagoya, Japan
Light Art and Architecture
Waltraut Cooper, studied art, mathematics and theoretical physics in Vienna, Paris (Sorbonne), Lisbon and Frankfurt. She lectured at the University of Santa Barbara California and at the University of Art and Design Linz
Out of Thick Air
Theo Lorenz, Architectural Association Interprofessional Studio, AA London
Argyris Angeli, Justyna Choli, Kyriaki Nasioula, Menglan Wu, Suh-in Park, Architectural Association Interprofessional Studio, AA London
The power of designer. The model of design space.
Patrycja Ochman, Faculty of Interior Design, Jan Matejko Academy of Fine Arts in Kraków
„by myself” - seeing the world by myself
Bożena Błażewicz, Faculty of Interior Design, Jan Matejko Academy of Fine Arts in Kraków
hour 11:00 - 17:00
international academic conference / part II discussion panel
Is it worth to be a student of Fine Arts?
Agnieszka Białek, Kinga Duda, Adrianna Opyrchał, Magdalena Podolska, Aleksandra Strączek
presentation of projects of the winners of IV International Biennial of Interior Design presentation of multimedia activities within the framework of Self/ie design IN exhibition
Vox Templum - ASP Hall / the author / Konrad Rodengo
remaining presentations and coordination / students of WAW Scientific Circle technical cooperation, software and hardware / LavaVision Rafał Petryniak electronic systems, software and hardware / Przemysław Płyś, Łukasz Walewski project coordination / Andżelika Grodecka
hour 11:00 – 19:00
exhibition of entries exhibition of spatial activities realised within the framework of the Biennial
"100% finder’s fee" - a series of graphic and film works with the installation, their visualization is a result of a cooperation agreement between Jan Długosz Academy in Częstochowa and Jan Matejko Academy of Fine Arts in Kraków. The official objective of this agreement is to use the spatial perception in the process of teaching and in presentations. The second objective, unofficial one is a discussion between the Authors of the project. The outcome of this discussion becomes two and three-dimensional recording of motion - motion treated as the equivalent component of spatial composition.
the authors of the project / Grzegorz Banaszkiewicz / Tomasz Wesołowski The project utilizes the materials from the photographic and film session within the framework of tasks at the Postgraduate Design Studies of Interior Design at the Academy of Fine Arts in Krakow / /Magdalena Anna Boguszewska / Aleksandra Byrczek / Józef Chyży / Karolina Czech / Anna Kleszcz / Piotr Radwański / Karolina Sikora / Klaudia Skocz / Anna Ewa Wantuch
Play it! - this is an experimental and symbolic space that undertakes the theme of carnality, physicality in public space. Play it! requires from the recipient an active participation, physical entrance to the center of the object. Shining, almost "holographic" surface, with its transparency acts as a kind of cocoon-clothes, taken on by the recipient. The faces scanned inside the object - portraits of the users convert to active images emitted on the surfaces of the object, creating a constellation of emotions and flows. The project is an installation based on projection; it utilizes a camera and software designed by the authors in PureData environment.
the authors / Magda Pińczyńska / Monika Natkaniec-Papp / Elektro Moon Vision / in collaboration with prof. Carlos Jimenez-Martinez, prof. Alfons Ruiz Rallo and students Faculty of Fine Arts, University of La Laguna Tenerife
BIOMOR structure - entering a room that is unknown to us we usually let the new space to take possession of us. Consciously, though more often unconsciously, we evaluate everything that surrounds us. We empathize with the atmosphere of the place. We can talk of its energy, impression that it makes on us, whether it is friendly and meets our expectations, or it frightens us, and whether we want to stay here longer. We make the judgment. We perceive ourselves as an entity for which the whole surrounding takes the role of a servant. We feel ourselves as the most important element of this puzzle, since this space exists just for us, and so we decide what is the degree and type of interaction. What if we reverse this situation. The room would not have to accept our criticism any longer, neither would it also have to take us in and create favourable conditions for us. Maybe it would be able to let us know in a subtle way whether we are welcome here, whether our presence is acceptable. Perhaps such a space would prefer to turn away from us or hide. Under the material polyhedral shell, the presented spatial structure hides in its interior the electronic systems, microphones and brightness sensors that play the role of senses. The structure is sensitive, it responds to noise and too fast movements, closing and dimming, which allows seeing its natural instincts and reflexes. The structure can be domesticated, get used to us, but like a living creature it acts as to take care of its safety, keep distance and limited trust in the unknown. The structure in its formal form is based on parametric formula - on Voronoi diagram, often observed in natural formations of living organisms or in some kind of natural phenomena. The whole, bionic in its form and behaviour, is inspired by the clusters of sessile barnacles set on the coastal rocks.
the authors / Jacek Cupryś / Magdalena Jurkowska - a design of spatial structure / Mateusz Michałek - a design of electronic systems and software
Video installations, spatial mapping, projections, made by the students of the Intermedia Laboratory of WAW ASP Kraków, under the direction of Tomasz Wesołowski and Wojciech Kapela;
the authors / Klaudia Agier / Dominika Bochenek / Justyna Gajda / Kinga Głowacka / Michał Kolusz / Monika Marek / Dominika Mus / Gabriela Sitkowska / Karolina Smoter Starmach / Paulina Szela / Sabina Znachowska
the teams/ Sylwia Bajek, Anna Kweclich, Karolina Potębska, Eliza Zielonka / Dominika Bigaj, Joanna Olech, Dorota Pawlik, Paulina Zwolak / Barbara Berniak, Sylwia Powałek / Dagmara Chechelska, Horyachkin Yevhen / Joanna Jasek-Stasiowska, Ewelina Jończyk, Izabela Śliwa / Agata Wolańska, Katarzyna Zielińska, Alan Swoboda / Kinga Kołodziej, Ania Korzeniowska, Hubert Albertusiak / Anita Kokoszczyk, Monika Kozłowska
ArchiApp - this is a mobile application supported by an interactive display. The application will encourage exhibition visitors to creative play with the objects encountered by them every day. The basic element of the application will be models of famous buildings in Kraków. Thanks to this application the user can freely customize the selected architectural objects. It will be possible to modify famous objects, combining several of them into one, and placing the final composition in selected urban situation. During the Interior Design Biennial the content of application will be displayed in the form of a hologram. Thanks to such presentation the modified objects will levitate in space, and the large blocks rotated in the air will appear to be very light. The cubic capacity of the long and narrow room in the MOS gallery, which will host the installation, will allow obtaining the depth and multifarious arrangement.
the authors / Piotr Noga / Paweł Żelichowski / students of App Design Interdepartmental Scientific Circle - Magdalena Drapella / Anna Legutko / Martyna Piątek / Katarzyna Rajtar / Katarzyna Sosnowska - UJ
New Space - Interdisciplinary workshops - Academy of Fine Arts, Cracow University of Technology, Jagiellonian University - MEETING POINTS / AFTER IMAGES is a topic and issue undertaken towards the selected public spaces in the city of Krakow to add new features conducive to meetings and social integration, to make them a space for interaction, experience and social reflection. The project activities covered city squares located in the historical part of Krakow, whole streets but also public spaces in the area of modern housing estates. Initiating social interactions is a basic value of well-designed public space, whose functional layout in whole or in part, becomes a meeting place of various formal and informal, group and individual characters. A prerequisite for the shaped meeting places, to give them a particularly unique values was to see its audience in a broader context of phenomena and dependencies, so the established architectural structure has become the art that combines "the space and materials in a meaningful way" thus allowing the process of both designing and interpreting the elements of architecture, the place and its surroundings. The resulting structure refers to perceived and read "traces" of human activity, also those spoken and identified as the needs, dreams or ideas that predominantly are created by the emotions, collected in our users' imagination and memory, highly saturated with metaphorical concepts and various intuitions. This emotional context gives them multidimensionality and thus a deeper meaning in the form of polyphony of ideas of meeting places built in the city. These places are the examples of multi-sensory spaces that reinforce our need to experience ourselves. the organizers / Jan Matejko Academy of Fine Arts in Kraków / Faculty of Interior Design / Beata Gibała - Kapecka / Aichi Shukutoku University in Nagoya / Tsutomu Nozaki / T. Kościuszko Cracow University of Technology. / Faculty of Architecture, Institute of Architectural Design / Tomasz Kapecki / Jagiellonian University in Krakow / Institute of Sociology / Marcjanna Nóżka / Marta Smagacz - Poziemska the participants / Justyna Szałkowska IS UJ / Katarzyna Walczak WA PK / Maria Izdebska WA PK / Agnieszka Mikutowicz WA PK / Magdalena Bachula AW ASP / Dominika Bigaj AW ASP / Khrystyna Mitenkowa WA PK / Julia Cocerovscaia WA PK / Aldona Chechelska WA PK / Aleksandra Stefańska WA PK / Dominik Kurek IS UJ / Ewelina Lekka AW ASP / Katarzyna Becelewska WA PK / Joanna Sarota WA PK / Kaja Rychter WA PK / Anna Korzeniowska AW ASP / Hubert Albertusiak AW ASP / Agnieszka Zapala IS UJ / Klaudia Agier AW ASP / Paula Karoń AW ASP / Małgorzata Blum WA PK / Aleksandra Bochenek WA PK / Przemysław Skowron WA PK / Natalia Ciura IS UJ / Anna Lelito WA PK / Dariusz Dziwak WA PK / Karolina Potebska AW ASP / Justyna Gajda AW ASP / Marta Mosiołek AW ASP / Olga Łach IS UJ / Ewelina Barbach WA PK / Joanna Artemiuk WA PK / Patrycja Jurczak WA PK / Yelizavieta Bishariewa AW ASP / Kinga Głowacka AW ASP / Joanna Jarzyńska IS UJ / Filip Stańczyk IS UJ / Kamila Kowalska WA PK / Gabriela Kurek WA PK / Patrycja Sateja WA PK / Eugeniusz Koriadkin AW ASP / Dagmara Chechelska AW ASP / Mateusz Zieliński IS UJ / Anna Hanysz AW ASP / Dominika Kurtyka-Bochenek AW ASP / Iga Majewska WA PK / Elżbieta Mokrzycka WA PK / Joanna Skoczeń WA PK / Ewelina Sitak IS UJ / Anita Kokoszczyk AW ASP / Monika Kozłowska AW ASP / Joanna Rys WA PK / Damian Szwajkos WA PK
From empathy to cyberspace - application of a book for the mobile devices and Kinect, consisting of two parts. First part is devoted to designing of space, while the second is a collection of games and plays that stimulate the creativity of design. The installation presents an interactive version of the book. This title is offered in digital version supported by mobile devices and Kinect. Thanks to Kinect type movement sensor the game participant can operate the application using its body movements. This type of solution makes that the content of the book is communicated in an original way, and the readers-participants take an active part in scientific game.
the authors / Andrzej Glowacki / Klaudiusz Majchrowski / Ika Wato
hour 10:00- 18:00
interactive exhibition Self/ie design IN SELF SHARE - escritoire of urban thoughts - created by the users. Energy is the values represented by them, dialogue, polemics. A chance to share thoughts in an unlimited space of the Internet. The expressed preferences, interacting with the values represented by others. Selfie in the form of an image, text reflects your own likings, judgments. The object is a symbol of the duality of modern times, interleaving of two worlds - Internet (once surreal) and physical. The interior is immaterial, intangible value suspended in an open space. Seemingly an empty object in augmented reality allows storing and sharing impressions and the fusion of experiences.
the authors of the project / Wiktoria Kubat / Izabela Rajnfus
Metamorphose - the project is an attempt to depict the original model of non-existent Orthodox church in Nieznajowa, a displaced village in the Beskid Niski Mountains seen from the angle of construction of a silkworm cocoon. Both the construction of the Orthodox church and the cocoon is a ritual and tedious process. The project activity consists in showing the reverse process of the operation of time - the process of combining of what has been broken and restoring of what no longer exists. The same as the thread is woven, so the time goes back.
the authors of the project / Anna Hanysz / Katarzyna Zielinska
Soundscapes - space integrating by sound with the object (transmitting being) residing in it. All activities of the object have their effects. The space receives human activity, transforms and gives audible feedback. Action - reaction. Conservation of energy principle - nothing is lost in the space. The reality around us is energy, and it is subject to its transformations. The thought, associations. The importance of auditory stimuli in the perception of reality. The role of sound in the individual reception of situation. There is a certain observation, which you can call the law, if you want. So far it was not possible to find any exception to this rule. This law - is the law of conservation of energy. It says that there is a certain quantity, which we call energy, which does not change its value, regardless of changes the particle of world around us is subjected to. This law is not an attempt to describe the world; it is just an quite abstract observation. It turns out that we can count a certain quantity, then the nature is doing its tricks, we count this quantity again and we get exactly the same value. Richard Feynman - American theoretical physicist. One of the main creators of quantum electrodynamics, winner of the Nobel Prize in Physics in 1965 for the independent creation of relativistic quantum electrodynamics.
the author of the project / Konrad Rodengo
Here and now - the project presenting an elusive moment of time when you stop everything, time, place, and you free yourself, your energy. The iris of the eye, diversity in the eyes of everyone, the element differing people like fingerprints. It happens in 10 out of 72 cases that someone has the same pattern and colour of the iris, are all unique. The project hides the identity of people showing at the same time the most identifiable element. This paradox of actions focuses on a small detail, the existence of which we do not always notice. The iris of the eye is a record of our lives, the code distinguishing one from the other. I hide faces of people of different nationalities under the irises of their eyes, hiding their identity, at the same time I show their most identifiable element. I stop the moment, time, motion of a place and release the energy of identity. the author of the project / Tanguy Briantais
Memory Stream - The idea of the project lies in creation of augmented reality, which will connect people, tradition and art of the two European cities - Krakow and Milan. Thanks to use of modern technology, we can combine these two worlds and feel their mutual penetration and interactions, staying in one room. Such an experience of space, allows its free interpretation, and thus any interpretation of realities evoked in it, that are to induce memories in us, stimulate reflections, and by means of various types of external stimuli to stimulate our imagination and memory. The sounds, graphics, sculptures, fragments of poetry that surround us, take us into another dimension, to distant places. They let us look at the cultural heritage in a more accessible way. This is not only the combination of two cities, but also of tradition with modernity, past with future, art with poetry. The values such as literature and art are timeless. They let us stop the transience of time in an unusual way and touch in-depth the individual perception of the world. They symbolize endurance, eternity, imperishableness. We look at them with a tongue in our cheek, so that the elements that usually are associated with seriousness and rigid conventions become more mundane and accessible to a wider group of audience and thus authentic. In a specific way they connect our worlds, realities, cultures via STRINGS OF MEMORY. The project developed with the Accademia di Belle Arti di Brera in Milan, Italy
the authors / Magdalena Bachula / Katarzyna Mierzwińska / Jovana Tucovic / Aleksandra Wronska technical cooperation, software and hardware / LavaVision Rafał Petryniak electronic systems, software and hardware / Przemysław Płyś, Łukasz Walewski project coordination / Andżelika Grodecka
GAP GAME - interpretation as a primary energy, the elements determining the existence of phenomena,
activities and objects, it sets the interrelationships, marking boundaries and providing content in each
culture. The place, space is the energy of our ongoing experience, confronted with the experience gained.
The readibility of information we get depends on it, what is communicated to us by space - we code by
means of algorithms of personal impressions. The architecture as a global message is interpreted by each
of its users. The urban tissue, becomes the background for actions undertaken, its people become
participants in these processes. The presentation of the project activities, interactions in urban space,
observation of its users, searching for similarities and customary differences, cultural energy of its
residents. Also possible universal processes are examined, that integrate all spheres - cultural, religious or
geographical. A project developed with In Situ Lab Le Corbusier Strasbourg, France, and ITAD Suzhou,
the participants in the project / Florent Alexandre / Koulma Bilger / Yelyzaveta Bisharieva / Tanguy Briantais /Petronille Camphuis / Sophie Chialva / Solène Dietz / Aneta Doległo / Célia Galipaud / Juliette Ganteille / Tristan Gendre / Yevhen Horyachkin / Elín-Margot Höskuldsson / Thomas Huard / Suzanne Husson / Antoine Jakubczak / Paulina Karoń / Klarissa Kock / Edyta Koper / Alicja Krężel / Wiktoria Kubat / Audrey Laurent / Aleksandra Lejewska / Magdalena Macak / Morgane Marin / Pauline Molina / Joanna Olech / Dorota Pawlik / Marta Płatek / Anna Pobożniak, / Magdalena Podolska / Karolina Przynarowska / Izabela Rajnfus / Morgane Ratton / Mathilde Richard / Aurélie Roure / Ibrahim Senol / Aleksandra Strączek / Adrianna Szadzińska / Agathe Tabeaud / Maëva Tobalagba / Jean Denis Tridon / Mélodie Valverde / Yente Vanoystaeyen / Lena Vercellone / Marek Waligóra / Daniel Wojsz / Mariola Woźniak project coordination / Bożena Błażewicz / Nicolas Cout / Cecile Couasnon / Andżelika Grodecka / Cecilia Gurisik / Daniel Martin / Łukasz Sarnat